Devlog #1
Newest Update for RetroCut has arrived! The following changes have been made:
1. Changed enemy spawn system (Previous enemy spawn system relied on graphs to give each enemy a weighting per level. However, this resulted in possibility of multiple high difficulty enemies spawning together. New system is currency based where higher difficulty enemies "cost" more for the game to spawn, thus preventing over-saturation of enemies)
2. Added new enemy: The Split
3. Changed time slow to be toggle (Some players did not realise that time slow only occurred when near enemies and not moving. Thus, time slow effect has been renamed to a toggleable Concentration state. In concentration state, player's cut and block radius is marked while the time slow effect will only occur when not moving.)
4. Block mode revamp (Blocking was previously underused as it took too much effort to set up and was easier to just dodge projectiles. Now block mode is a toggle state that does not actively drain energy; energy is now only drained when enemies attack the block. Blocks can also stop obstruct enemy movement. Blocks now deflect cuts when active; This means that you can bounce your cuts off of blocks to turn them into long range projectiles)
5. Added follow through (Previously combo did not serve much purpose except make attacks faster. Now combo actively impacts how much damage you can deal to a crowd. Follow through is a multiplier that causes subsequent enemies hit by the same cut to take a fraction of the damage dealt to the previous enemy)
6. Added health orbs (Restores 20 out of 100 health points)
7. Fixed loading screen flickering
8. Limited dash cuts length (Previously cuts executed by dashes were not capped at how long they can be, resulting in insanely large amounts of damage dealt to enemies. Now cut lengths larger than the execution range will have red ends, indicating that they are impossible to execute)
9. Limit number of cut lines on screen (Previously the best tactic was to use a high dpi mouse to spam long cut lines rapidly and execute them all at once. Now, an overheat bar was added. Having too many cut lines will cause the player to "overheat", stunning them and preventing abilities for a few seconds.
Files
RetroCut
Become the ultimate sword ... triangle? Survive the onslaught!
Status | In development |
Author | Auranolo |
Genre | Action |
Tags | Retro, Singleplayer, Top-Down, Unity |
More posts
- Devlog #6 -- More ArtifactsMay 29, 2024
- Devlog #5 -- BossMay 27, 2024
- Devlog #4: ArtifactsMay 24, 2024
- Devlog #2 - 3May 17, 2024
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